Personally I'm not very excited about the monthly or yearly subscription, but if it can motivate Steam to set up this project to create an alternative to Parsec Arcade and if it would help the developers in their work then I would be the first to sign up. Developers would now have the motivation and time to make new updates or create new projects etc., this could now be ensured through this kind of funding. The profit generated by the subscription could be distributed to the developer as compensation and in a fair way according to the percentage of the number of hours of use of each game by the VIP members, or with any other more appropriate calculation made by the Steam Team. Also they could have access to ultra fast servers to decrease latency and saccade of image and sound on the public listed Remote Play Together. subscribers could see their server at the top of the list for more visibility. At launch, Steam could also promote a free month for new subscribers to raise awareness of Remote Play Arcade.Īs a privileged member, V.I.P. There could also be the possibility that the developer could sell a DLC that gives free access to the public list function without being obliged to be registered VIP. And maybe at the same time promote a discount on their game. So it would make the developers curious and make them decide.Īt some point in the year, developers could promote their game by creating an event like "Free Weekend on the Public Remote Play Arcade for non-V.I.P." to better promote their game. Because for someone who has never heard of Parsec Arcade it's a bit difficult to understand how it works. Personally I prefer the second option because it would force the developer to be aware of the new feature. If there is no reaction from the developer, the game stays in the list but can be removed later by the developer when they become aware of it. list and it's up to the developer to leave or remove their game from the list. list OR Steam puts all paid games in the V.I.P. To get the developer's consent there are two ways: Send them an email to let them know about the new feature so they can make the choice, yes or no, to put their game in the V.I.P. Not a subscription for free access to games, but only for access to the new Remote Play Together feature in the public list for games that are paid for. What does that mean? A monthly or yearly paid subscription could be set up on the steam store, a bit like EA Play does now. Now there is the question of what to do with all the other paid games that are not in the public list: a V.I.P. ![]() Those who do not have Remote Play Together enabled on their game and have local co-op and/or local pvp may receive an incentive to enable this feature and thus be part of the VIP list following the launch of the Remote Play Arcade by Steam. And of course this will not prevent some developers from putting their paid games in the public mailing list, the choice will be entirely up to them. So developers could have the choice to let or not their games in this list. Of course Steam could have an email sent to all developers at least one month before the launch of the Remote Play Arcade to let them know that their games will be put on the public mailing list for free. To solve this problem, which is above all a question of profitability, this new function could be created in the following way:įree games, demos (and maybe games that are more than 10 years old or have been abandoned by their developer), could be put in the public distribution list automatically. ![]() These ideas could avoid the controversy that developers would not be willing or have any motivation to release their game to the public for free and open access. I've made an update to expose my new ideas for the future Steam Remote Play Arcade. ![]() Update of Ma(one month before Parsec Arcade's death)
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